Front Mission 1st: Remake Gets A Hefty Update, Here Are The Patch Notes

Front Mission 1st
Image: Forever Entertainment

Forever Entertainment has announced that Front Mission 1st: Remake has been updated to version 1.0.3, bringing with it a host of new options, gameplay improvements, and bug fixes.

Hopefully there’s enough here to alleviate some fears you might have of the experience. After all, our review ended with a decidedly average score of 5/10, in which we highlighted the sluggish combat and random weapons. Nevertheless, we praised the visuals, story, and soundtrack, so there may be enough here to warrant a purchase if you’re a fan of the original.

Here are the full patch notes:

Additions

– “Battle speed” option
– Statistics comparison before combat
– Alternate route seeking by the AI when the target cell is occupied by an ally (only in Modern Mode)
– DPAD navigation in scenario map tile by tile
– Direct attack on enemies by selecting the red square on the scenario map
– Save panel after the campaign is completed (no autosave deletion)
– Death animation on the arena when BODY is destroyed
– A “thank you” sound after a purchase in a shop.
– Minigun animation when firing

Improvements

– Katakana and hiragana characters are now available when entering name
– More seamless transition from the map to combat.
– Improved Wanzer jumping animation
– CHAFF is constantly hitting, and the defender does not perform guard animation.
– Better music looping
– Music is paused before combat and resumed after combat
– When attacking “only body” machines, the DUEL and GUIDE skills do not appear
– Changed “open command menu” from Y to B button.
– Improved the workshop’s ambient sounds
– Player now returns to enemy selection after combat in the arena
– Localization tweaks

Fixes

– Incorrect MISS and GUARD text position on the arena when attacking from afar
– Bug with the GUARD value when equipped with a missile launcher
– USN 10 scenario bug (cannot complete the mission if all enemies are killed before the third turn)
– Sorting bug in the workshop (wrong item purchased after sorting)
– Enemies no longer try to attack with destroyed arms
– Enemies will now attack with only one arm destroyed
– DOUBLE and SWITCH skills sometimes softlocking the game
– Shop setup bug (a grip weapon was not added to the stash after purchasing an arm with an internal weapon)
– Bug when rockets or bullets pass through the ground
– When using an ACID item, the shoulder weapon and shield were not affected
– Bug with incorrect shoulder weapon type in setup after shield mounting
– Other minor bugs


A pretty decent selection, if you ask us!

Let us know in the comments if these improvements have convinced you to try out Front Mission 1st.

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